Current trends for voice based applications

blue speaker as a personal assistant for audeering application presenting current trends for voice based applications

Ever wondered what it would be like to have your own personal assistant follow you around wherever you go? Everyone that owns a smartphone or personal computer must have come in touch with one of the many voice assistants out there.

Gamer Monitoring – Part 1

game monitoring for children helps in the game industry

If you have been following our gaming blogs, there is a chance that you have also wondered about the other applications of emotion recognition in the video game industry.

Today, we will talk about another application: Gamer monitoring.

Affective Computing in Games: From ML to User Interface

Game Surface - affective computing in the game industry- maschine learning simply explained

Two weeks ago, we wrote a short general article about emotions in video games. Make sure to check it out HERE (link to last article) if you have missed it. This week, we want to get a bit more specific and see how it actually started and how it works.

The Status Quo of Emotional Artificial Intelligence

the field of emotion AI with their applications

by Felix Burkhardt, director research audEERING

AI becoming emotionally intelligent is discussed everywhere in the media and industry at
the moment, but what is really the current status in the industry?