Monitoring the state of the gamers can have multiple applications. In this article, we will explain one of the major ones: Parental Control.
Smart technologies are coming up to meet challenges in healthcare like population aging, mental health and healthcare delivery.
How should a robot sound? We're getting surrounded by talking machines, but are their voices adequate?
Text to speech synthesis has made tremendous
progress during the past years, but speaking
style is still a challenge.
Everyone is talking about Virtual Reality, but in this blog post our gaming expert covers a less explored domain: Affective Computing as input to Virtual Reality.
Likability is not a speaker trait but an individual evaluation of a recipient which makes it an important issue for profitable speech communication.
Jabra and audEERING present headphones which automatically adapt to the acoustic surroundings by using context intelligence.
Find out what's hot in AI.
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Some weeks ago, we wrote a short general article about emotions in video games. This week, we want to get a bit more specific and see how it actually started and how it works.