How should a robot sound? We're getting surrounded by talking machines, but are their voices adequate?
Text to speech synthesis has made tremendous progress during the past years, but speaking style is still a challenge.
Everyone is talking about Virtual Reality, but in this blog post our gaming expert covers a less explored domain: Affective Computing as input to Virtual Reality.
Likability is not a speaker trait but an individual evaluation of a recipient which makes it an important issue for profitable speech communication.
Jabra and audEERING present headphones which automatically adapt to the acoustic surroundings by using context intelligence.
Winner in the main category
Some weeks ago, we wrote a short general article about emotions in video games. This week, we want to get a bit more specific and see how it actually started and how it works.
Data collection is an important issue in machine learning research. If we use YouTube as a resource do we really know what we are getting?
Emotion aware technology is based on machine learning, which means it is fueled by data from human interactions. But there are several trade-offs to be aware of.
AI becoming emotionally intelligent is discussed everywhere in the media and industry at the moment, but what is really the current status in the industry?