audEERING did it again – we won the VDE award 2019. The prominent jury acknowleged our speech analysis and our vision for the future of AI.
audEERING received the sustainability focused Vision Award 2019. The jury has acknowledged our technology as a trusted AI that will make a difference in the future.
Our CEO Dagmar Schuller was interviewed by Ton Dobbe of Value Inspiration. Focused on product innovation with Audio Intelligence that has the power to impact human wellbeing on a global scale.
In the second year audEERING was present on gamescom 2019. Showing our unity-plugin for emotion-recognition and announced the winners of our Game Challenge.
Within ERIK, a German nationally funded research project about robot interaction with autistic children, audEERING is developing software to analyse and express emotional speech.
"Game of Thrones: The long night" is out. Read our complete review and analysis with our AI technology. Of course without any spoilers.
Interview with Soroosh Mashal about trends in the gaming industry and which advice he has for the participants of our game challenge - GaCha 2019.
This article covers two more applications of gamer monitoring: Game Testing, and Streamers' Feedback.
Monitoring the state of the gamers can have multiple applications. In this article, we will explain one of the major ones: Parental Control.
Smart technologies are coming up to meet challenges in healthcare like population aging, mental health and healthcare delivery.