Within ERIK, a German nationally funded research project about robot interaction with autistic children, audEERING is developing software to analyse and express emotional speech.
"Game of Thrones: The long night" is out. Read our complete review and analysis with our AI technology. Of course without any spoilers.
Everyone that owns a smartphone or personal computer must have come in touch with one of the many voice assistants out there. However, they still only understand what you say, not what you mean.
Interview with Soroosh Mashal about trends in the gaming industry and which advice he has for the participants of our game challenge - GaCha 2019.
This article covers two more applications of gamer monitoring: Game Testing, and Streamers' Feedback.
Monitoring the state of the gamers can have multiple applications. In this article, we will explain one of the major ones: Parental Control.
Smart technologies are coming up to meet challenges in healthcare like population aging, mental health and healthcare delivery.
How should a robot sound? We're getting surrounded by talking machines, but are their voices adequate?
Text to speech synthesis has made tremendous
progress during the past years, but speaking
style is still a challenge.
Everyone is talking about Virtual Reality, but in this blog post our gaming expert covers a less explored domain: Affective Computing as input to Virtual Reality.