Everyone that owns a smartphone or personal computer must have come in touch with one of the many voice assistants out there. However, they still only understand what you say, not what you mean.
Interview with Soroosh Mashal about trends in the gaming industry and which advice he has for the participants of our game challenge - GaCha 2019.
This article covers two more applications of gamer monitoring: Game Testing, and Streamers' Feedback.
Monitoring the state of the gamers can have multiple applications. In this article, we will explain one of the major ones: Parental Control.
Smart technologies are coming up to meet challenges in healthcare like population aging, mental health and healthcare delivery.
How should a robot sound? We're getting surrounded by talking machines, but are their voices adequate?
Text to speech synthesis has made tremendous progress during the past years, but speaking style is still a challenge.
Everyone is talking about Virtual Reality, but in this blog post our gaming expert covers a less explored domain: Affective Computing as input to Virtual Reality.
Likability is not a speaker trait but an individual evaluation of a recipient which makes it an important issue for profitable speech communication.
Jabra and audEERING present headphones which automatically adapt to the acoustic surroundings by using context intelligence.