Smart Speakers are part of many people’s living rooms nowadays, but so far there are only devices from the US on the market. The EU-funded research project SPEAKER aims to change this fact.
What are Machine Learning and Artificial Intelligence and how can we use them to create an AI agent? Learn more in this episode of Transparent AI.
What can AI do in the fight against the corona virus? Audio AI can really move the needle in medicine.
This is part two of the Transparent AI series. Today we lay the foundation for the modeling of emotions in Affective Computing.
What are the basic definitions of modeling emotions in machine learning? And how can we train emotion AI models? Learn more in this blog post.
This demo is the first game of its kind, integrating audio Emotion AI. It means that you can talk to your pet and interact naturally. Have a sneak peak here.
audEERING is part of the EU-funded project EcoWeb about mental health of youths. The project consortium now launches a mobile app as trial version.
Emotion AI has the power to radically alter the way we experience gaming. Watch Soroosh Mashal's highly rated talk from devcom 2020 on upcoming changes in the gaming industry.
openSMILE 3.0 is the third major release to audEERING's open-source audio feature extractor. In this blog post we introduce you to the new features of openSMILE 3.0.
Virtual Reality and Artificial Intelligence can take the training of staff in hospitals to the next level. You wonder how? Learn more in this blog post.
Integrating emotion recognition in your products can lead to your company's success. But as a human being, how does integrating emotions affect our world and society?
Emotions are the next layer for interaction in games. Read more about emotional artificial intelligence in games in this blog post.
To be innovative in video games, we need to take look at the history of human-computer interaction. Read more about the basics of interaction.
The role of emotions in video games is undeniable. What made games like "The Last of Us" so unique? There are so many memorable moments in video games. Join us to see what made those moments [...]
When “Girls’ Day” was canceled, audEERING reorganized its plans for the event. On short notice, we designed an online workshop, open for girls and boys.
audEERING did it again – we won the VDE award 2019. The prominent jury acknowleged our speech analysis and our vision for the future of AI.
audEERING received the sustainability focused Vision Award 2019. The jury has acknowledged our technology as a trusted AI that will make a difference in the future.
Our CEO Dagmar Schuller was interviewed by Ton Dobbe of Value Inspiration. Focused on product innovation with Audio Intelligence that has the power to impact human wellbeing on a global scale.
In the second year audEERING was present on gamescom 2019. Showing our unity-plugin for emotion-recognition and announced the winners of our Game Challenge.
Within ERIK, a German nationally funded research project about robot interaction with autistic children, audEERING is developing software to analyse and express emotional speech.
"Game of Thrones: The long night" is out. Read our complete review and analysis with our AI technology. Of course without any spoilers.
Interview with Soroosh Mashal about trends in the gaming industry and which advice he has for the participants of our game challenge - GaCha 2019.
This article covers two more applications of gamer monitoring: Game Testing, and Streamers' Feedback.
Monitoring the state of the gamers can have multiple applications. In this article, we will explain one of the major ones: Parental Control.
Smart technologies are coming up to meet challenges in healthcare like population aging, mental health and healthcare delivery.
How should a robot sound? We're getting surrounded by talking machines, but are their voices adequate?
Text to speech synthesis has made tremendous
progress during the past years, but speaking
style is still a challenge.